Evaluating User Experience in Mobile Educational Games: A Case Study on Learning Research Methodology
Keywords:
user experience, mobile educational games, UX components, research methodology, educational games evaluationAbstract
User Experience (UX) in mobile educational games is essential for ensuring both learning quality and player engagement. However, most UX studies have focused on entertainment games, leaving limited understanding of UX in educational contexts. This study identifies key UX components for mobile educational games and proposes a model specifically for evaluating them. A quantitative post-game questionnaire was administered to 25 learners who had taken or were taking Research Methodology course. The instrument covered seven UX components: Challenge, Control, Motivation, Clear Goals, Playability, Content, and Knowledge Enhancement. Descriptive analysis using SPSS showed consistently positive results across all components, with Clear Goals (M = 4.37) and Playability (M = 4.26) rated highest. The findings highlight which UX features most strongly support engagement and learning, offering practical guidance for designers to balance educational content with enjoyable gameplay in mobile educational games.














