Evaluating User Experience in Mobile Educational Games: A Case Study on Learning Research Methodology

Authors

  • Sharifah Nurulhikmah Syed Yasin
  • Roslina Ibrahim
  • Shanttiya Nair Kesavan Nair
  • Rasimah Che Mohd Yusoff

Keywords:

user experience, mobile educational games, UX components, research methodology, educational games evaluation

Abstract

User Experience (UX) in mobile educational games is essential for ensuring both learning quality and player engagement. However, most UX studies have focused on entertainment games, leaving limited understanding of UX in educational contexts. This study identifies key UX components for mobile educational games and proposes a model specifically for evaluating them. A quantitative post-game questionnaire was administered to 25 learners who had taken or were taking Research Methodology course. The instrument covered seven UX components: Challenge, Control, Motivation, Clear Goals, Playability, Content, and Knowledge Enhancement. Descriptive analysis using SPSS showed consistently positive results across all components, with Clear Goals (M = 4.37) and Playability (M = 4.26) rated highest. The findings highlight which UX features most strongly support engagement and learning, offering practical guidance for designers to balance educational content with enjoyable gameplay in mobile educational games.

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Published

2026-06-15

How to Cite

Syed Yasin, S. N., Ibrahim, R., Kesavan Nair, S. N., & Che Mohd Yusoff, R. (2026). Evaluating User Experience in Mobile Educational Games: A Case Study on Learning Research Methodology. Open International Journal of Informatics, 14(1), 123–146. Retrieved from https://oiji.utm.my/index.php/oiji/article/view/386